Compact-Mode HRTFs
We are developing a new representation of a HRTF that is more compact, leading to sparser HRTF measurement rigs, smaller HRTF datasets and more efficient binaural rendering.
Our research spans a variety of audio engineering-related research topics. These include 3D audio capture and reproduction (including binaural audio, , cross-talk cancellation, Ambisonics, studies of the Head Related Transfer Function (HRTF)), loudspeaker and microphone arrays, multi-channel audio, other approaches to sound field control, human perception of sound in space, auralisation, combined audio-visual signal processing, and audio reproduction with listener tracking. It also includes other topics related to acoustical inverse problems such as sound source localisation, sound source separation and acoustical holography.
We are developing a new representation of a HRTF that is more compact, leading to sparser HRTF measurement rigs, smaller HRTF datasets and more efficient binaural rendering.
Development of new theoretical and practical knowledge of multichannel crosstalk cancellation systems.
Development of a low-cost and small-footprint virtual acoustics system for evaluating spatial hearing outcomes for hearing aid and cochlear implant users in clinic.
Developing machine learning algorithms for audio source separation of stereo mixtures for upmixing applications to newer listening systems like 3D, ambisonics or binaural.
We are developing signal processing strategies for the enhancement of audio quality in private sound zones.
We are using advanced video tracking technologies to provide a personalised spatial audio experience that works independently of the listener position.
Development of a microphone array with tangentially aligned pressure gradient sensors in combination with a novel spatial de-aliasing strategy.
We are working on novel microphone array techniques specifically designed to accurately measure and characterise noise generated by aircraft.
Extension of panning methods, that uses head rotation tracking to produce surround sound with minimal speaker arrays.
Auralise the acoustics of different enclosures allowing the listener to interact with the environment.
Exploring optimal ways to represent complex sound fields (e.g. audience noise, rain) for future spatial audio formats for broadcast.
Holographic measurements and reconstruction in wedge spaces.
A new method for room compensation, by the modification of reverberation data associated with sound objects.