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Interactivity & Play

When you'll study it
Semester 2
CATS points
30
ECTS points
15
Level
Level 5
Module lead
Seth Giddings
Academic year
2025-26

Module overview

In this module you will build on your technical skills and creative approaches to develop an individual creative computing project. The broad themes of play and user interaction will be explored, within which you will identify, research and manage a project with a focus of your own choice. Theories and contexts of play in art, design and commercial contexts will provide a launchpad for your own creative and technical practice in, for example, physical space and interactive installations, the Internet of Toys, mixed reality games, interactive literature and media, playful AI and robotics, HCI and user experience (UX). You will be introduced to user and player testing methods to evaluate your project.