Module overview
This module extends the topics covered in the Game Design and Development module by looking at games design that uses more complex technology, or is situated in novel contexts. Students will get further practical experience of developing games within an industry-leading contemporary games engine, and are encouraged to consider games in a broad social and technical context.
Linked modules
Pre-requisites: COMP1206
Aims and Objectives
Learning Outcomes
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- Virtual and Augmented Reality Games
- Multiplayer Interaction and Design
- Procedural Generation
- Locative Games
- Commercial and Ethical Aspects of Game Design
- Using AI in Games
Subject Specific Practical Skills
Having successfully completed this module you will be able to:
- Realise a game design using advanced techniques in a Game Engine (Game Development Environment)
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- Use agile methodologies
- Develop rapid prototypes
- Participate in an expo
- Work in small teams
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- Create a game design using advanced game design techniques
Syllabus
Artificial Intelligence
- Procedural Generation
- AI strategy and players
- Narrative Generation
Multiplayer
- Small scale (local play)
- Large scale (massively multiplayer / social)
Innovative Play
- Virtual and Augmented Reality
- Locative Games
Commercial and Ethical Aspects
- Games Development Pipeline
- Business models and Ethics
Learning and Teaching
Teaching and learning methods
Type: Lecture
Hours per semester: 22
Group Size:
Description: 2 hours per week in Weeks 1-11
Type: Workshops in computer room
Hours per semester: 22
Group Size:
Description: Two-hour workshops in Weeks 2-12 to support
Students with their coursework activity
Type | Hours |
---|---|
Independent Study | 120 |
Teaching | 30 |
Total study time | 150 |
Assessment
Assessment strategy
Assessment will be through the development and demonstration of small game prototypes.
Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Coursework | 100% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Coursework | 100% |
Repeat
An internal repeat is where you take all of your modules again, including any you passed. An external repeat is where you only re-take the modules you failed.
Method | Percentage contribution |
---|---|
Coursework | 100% |
Repeat Information
Repeat type: Internal & External