Module overview
In the Game Worlds module, you will embark on a series of creative projects focused on generating and refining ideas for imaginative worlds and settings. This module combines field trips, workshops, and various design and art methodologies to help you create compelling game worlds and associated materials.
Aims and Objectives
Learning Outcomes
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- the fundamental principles, processes and methods core to your discipline
Subject Specific Practical Skills
Having successfully completed this module you will be able to:
- Employ practical intelligence and experimentation to exploit medium of games for your current level of study.
- Undertake and evaluate human (player) testing of game products, prototypes and projects concepts for your current level of study.
- Design and develop games outcomes and methodologies appropriate to the contemporary games industry for your current level of study.
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- Generate ideas through enquiry and analysis of selected research material
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- Plan strategies to evolve your digital skills in line with your discipline’s expectations
Syllabus
What You'll Do:
- Field Trips and Workshops: Participate in immersive experiences that inspire creativity and provide a foundation for your ideas.
- Idea Generation Techniques: Engage in workshops that teach critical thinking, making, and various approaches to world-building.
- Material Creation: Develop and present your game world concepts through diverse mediums such as sketchbooks, visualizations, notes, reflective practice, prototypes, mock-ups, presentations, and both physical and digital assets.
Learning:
- Creative Development: Learn to see the world through the lens of a game maker, fostering curiosity and understanding how ideas are formed.
- Versatile Presentation: Explore numerous ways to present your ideas, enhancing your ability to communicate concepts effectively.
- Testing and Evaluation: Undertake testing and evaluation of gameplay, iterating and refining ideas based on feedback.
- Collaborative Work: Work both individually and in teams to respond to prompts and develop cohesive game world concepts.
Learning and Teaching
Teaching and learning methods
Teaching methods include:
- Project Briefings
- Group tutorials and discussions
- One-to-one tutorials
- Critical Reviews
- Seminars
- Creative and technical workshops
- Technical demonstrations
- Visual presentations
Learning activities include:
- Creative portfolio development
- Research and concept development workshops
- Creative design and technical workshops
- School resource based learning
- Seminars
- Study visits
- Peer group learning
- Group critiques
- Self-assessment
Type | Hours |
---|---|
Independent Study | 252 |
Teaching | 48 |
Total study time | 300 |
Assessment
Formative
This is how we’ll give you feedback as you are learning. It is not a formal test or exam.
Portfolio
- Assessment Type: Formative
- Feedback: Feedback on project briefs. You will experience formative feedback during the module in different learning situations, for example: tutorials, crits and written feedback.
- Final Assessment: No
- Group Work: No
Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Portfolio | 100% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Portfolio | 100% |
Repeat
An internal repeat is where you take all of your modules again, including any you passed. An external repeat is where you only re-take the modules you failed.
Method | Percentage contribution |
---|---|
Portfolio | 100% |