Project overview
The DemoPlay project will provide the University of Southampton with an innovative hybrid role-playing game for research and capacity building. The project activities are supported by the SIAH-HEIF Research Stimulus Fund pursuing a two-fold objective: to deliver an experiment on participatory decision-making applying a game-based research method; and to equip the University with a gameful tool to build students’ civic skills related to environmental issues.
The DemoPlay game adaptation is based on a Creative Commons license product (by-nc-sa, see https://creativecommons.org/licenses/by-nc-sa/3.0/), named Empaville, initially developed by the H2020 project EMPATIA (https://empatia-project.eu/), and then updated by the ongoing H2020 project PHOENIX (https://phoenix-horizon.eu/), which includes the University of Southampton in its consortium. The DemoPlay project is leveraging this product in academic environments. With this purpose, the project team is working on retrofitting the game for pedagogic and research purposes, improving graphic design and usability, and organising the laboratory experiment with students. Dr. Spada, Dr. Ryan, and Dr. Meloni (Faculty of Social Sciences), Dr. Wanick (Winchester School of Art), and Dr. Gomer (Faculty of Engineering and Physical Science) are members of the team.
The dissemination of the game will be targeted to UK city councils, firms, organisations, and stakeholders, in synergistic coordination with other SOTON projects and activities.
The DemoPlay game adaptation is based on a Creative Commons license product (by-nc-sa, see https://creativecommons.org/licenses/by-nc-sa/3.0/), named Empaville, initially developed by the H2020 project EMPATIA (https://empatia-project.eu/), and then updated by the ongoing H2020 project PHOENIX (https://phoenix-horizon.eu/), which includes the University of Southampton in its consortium. The DemoPlay project is leveraging this product in academic environments. With this purpose, the project team is working on retrofitting the game for pedagogic and research purposes, improving graphic design and usability, and organising the laboratory experiment with students. Dr. Spada, Dr. Ryan, and Dr. Meloni (Faculty of Social Sciences), Dr. Wanick (Winchester School of Art), and Dr. Gomer (Faculty of Engineering and Physical Science) are members of the team.
The dissemination of the game will be targeted to UK city councils, firms, organisations, and stakeholders, in synergistic coordination with other SOTON projects and activities.