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Creative Computing II: applied programming

When you'll study it
Semester 1
CATS points
30
ECTS points
15
Level
Level 5
Module lead
Seth Giddings
Academic year
2025-26

Module overview

In this module you will build on your technical and creative practice in programming to explore the possibilities of applied and pervasive computing. Through workshops you will experiment with hardware and material systems that might include wearable tech, locative applications or simple robotic or Arduino systems. You will consider the social and ethical implications of creative technical systems and applications.